ABOUT SYSTEM
SYSTEM INFORMATION
MISSION
ModerationEasy was engineered to solve a fundamental infrastructure problem: the lack of reliable, scalable moderation systems capable of handling modern gaming networks.
We built the system we wished existed—battle-tested, performant, and designed for operators who demand excellence.
ARCHITECTURE
- >Distributed microservices architecture
- >Real-time WebSocket synchronization
- >Machine learning inference at edge
- >Multi-region redundancy
METRICS
NETWORKS_DEPLOYED
500+
PLAYERS_MONITORED
10M+
EVENTS_PROCESSED
1B+
UPTIME_SLA
99.99%
PRINCIPLES
01
RELIABILITY
Systems that don't fail when you need them most
02
PERFORMANCE
Optimized for speed at every layer
03
TRANSPARENCY
Full visibility into every action and decision
JOIN TEAM
CAREERS
We're looking for engineers who care about building reliable, performant systems. Remote-first, competitive compensation.
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