ABOUT SYSTEM

SYSTEM INFORMATION

MISSION

ModerationEasy was engineered to solve a fundamental infrastructure problem: the lack of reliable, scalable moderation systems capable of handling modern gaming networks.

We built the system we wished existed—battle-tested, performant, and designed for operators who demand excellence.

ARCHITECTURE
  • >Distributed microservices architecture
  • >Real-time WebSocket synchronization
  • >Machine learning inference at edge
  • >Multi-region redundancy
METRICS
NETWORKS_DEPLOYED
500+
PLAYERS_MONITORED
10M+
EVENTS_PROCESSED
1B+
UPTIME_SLA
99.99%
PRINCIPLES
01

RELIABILITY

Systems that don't fail when you need them most

02

PERFORMANCE

Optimized for speed at every layer

03

TRANSPARENCY

Full visibility into every action and decision

JOIN TEAM

CAREERS

We're looking for engineers who care about building reliable, performant systems. Remote-first, competitive compensation.

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